@startuml
sprite $transgender [48x48/16] {
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000000000000000000000000000000000000000000000000
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00000001FFFCFFFFFFFFFFFFFFFFFFFFFFFF400000000000
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00000000001FFFFF900000000000000AFFFFF10000000000
00000000005FFFFF3000000000000004FFFFF40000000000
00000000007FFFFF0000000000000000FFFFF60000000000
00000000008FFFFE0000000000000000EFFFF80000000000
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00000000006FFFFF1000000000000001FFFFF60000000000
00000000004FFFFF5000000000000006FFFFF30000000000
00000000000FFFFFC00000000000000CFFFFF00000000000
00000000000BFFFFF60000000000006FFFFFA00000000000
000000000003FFFFFF400000000004FFFFFF300000000000
000000000000CFFFFFF7000000007FFFFFFB000000000000
0000000000002FFFFFFFD731137DFFFFFFF2000000000000
00000000000005FFFFFFFFFFFFFFFFFFFF50000000000000
000000000000006FFFFFFFFFFFFFFFFFF600000000000000
0000000000000005EFFFFFFFFFFFFFFE5000000000000000
00000000000000001AFFFFFFFFFFFFA10000000000000000
00000000000000000029DFFFFFFD92000000000000000000
0000000000000000000002FFFF1000000000000000000000
0000000000000000000034FFFF4300000000000000000000
0000000000000000001DFFFFFFFFD0000000000000000000
0000000000000000005FFFFFFFFFF5000000000000000000
0000000000000000003FFFFFFFFFF3000000000000000000
00000000000000000006BCFFFFCB60000000000000000000
0000000000000000000000FFFF0000000000000000000000
0000000000000000000000AFFA0000000000000000000000
000000000000000000000005500000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_TRANSGENDER(_alias) ENTITY(rectangle,black,transgender,_alias,FA6 TRANSGENDER)
!define FA6_TRANSGENDER(_alias, _label) ENTITY(rectangle,black,transgender,_label, _alias,FA6 TRANSGENDER)
!define FA6_TRANSGENDER(_alias, _label, _shape) ENTITY(_shape,black,transgender,_label, _alias,FA6 TRANSGENDER)
!define FA6_TRANSGENDER(_alias, _label, _shape, _color) ENTITY(_shape,_color,transgender,_label, _alias,FA6 TRANSGENDER)
skinparam folderBackgroundColor<<FA6 TRANSGENDER>> White
@enduml